Table Game Guides - del Lago Resort & Casino | Seneca County, NY Table Game Guides - del Lago Resort & Casino | Seneca County, NY

Table Game Guides

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  • BLAZING 777 BLACKJACK

    How To Play
    Blazing 777 Blackjack Progressive is an exciting new optional blackjack progressive bet that’s based on 7’s. The more 7’s, the more you win!

    Getting Started
    To begin each round, make a standard blackjack bet and the Blazing 7’s progressive bet. The dealer then follows the house procedures for blackjack.

    How To Win
    You win if at least one of your first two cards are a 7. You win more if both of your first two cards are 7’s. The payouts increase further if the dealer’s up card is also a 7. See paytable for odds.

    Note: The progressive is only based on the player’s first two cards and the dealer’s up card.

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • SPANISH 21

    Spanish 21 uses six Spanish decks, each deck consisting of 48 cards – the regular 52 cards less the four tens. Any card counter can tell you that removing any 10-point card from the cards moves the odds in favor of the dealer. To make up for this, Spanish 21 gives the player a host of bonuses and favorable rules. There are many Spanish 21 games throughout the country, rules will vary by location, but typical rules in the player’s favor include:

    • A player 21 always wins.
    • Player Blackjack beats dealer blackjack.
    • Late surrender allowed.
    • Double after split allowed.
    • Re-splitting aces allowed.
    • Player may double on any number of cards.
    • Player may usually hit and double down after splitting aces.
    • Player may surrender after doubling, known as “double down rescue”. The player forfeits an amount equal to his original bet.
    • A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. Bonus not honored after doubling or splitting.
    • A 6-7-8 or 7-7-7 of mixed suits pays 3 to 2, of the same suit pays 2 to 1, and of spades pays 3 to 1. These bonuses usually do not pay after doubling or splitting, but other casinos may allow it.
    • Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over. In addition, all other players receive a $50 “envy bonus”. This bonus does not pay after doubling or splitting.
    • Double Double Down feature where a player elect to double after doubling for twice the bet.

    Payout
    Hand: A five card 21 Odds: 3 to 2
    Hand: A six card 21 Odds: 2 to 1
    Hand: A seven card 21 Odds: 3 to 1
    Hand: 6-7-8 mixed suits Odds: 3 to 2
    Hand: 6-7-8 same suits Odds: 2 to 1
    Hand: 6-7-8 spades Odds: 3 to 1
    Hand: 7-7-7 mixed suits Odds: 3 to 2
    Hand: 7-7-7 same suit Odds: 2 to 1
    Hand: 7-7-7 spades Odds: 3 to 1

    Match the Dealer is a side bet found in both blackjack and Spanish 21. The player wins for each of his initial two cards that match the dealer’s up card. Matches in rank only pay less than a match in rank and suit.

    Hand: 1 Non-Suited Match Odds: 4 – 1
    Hand: 2 Non-Suited Matches Odds: 8 – 1
    Hand: 1 Suited Match Odds: 9 – 1
    Hand: 1 Non-Suited & 1 Suited Match Odds: 13 – 1
    Hand: 2 Suited Match Odds: 18 – 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • CARIBBEAN STUD

    Caribbean StudSM is a thrilling poker-style game that features head-to-head play against the dealer and an optional jackpot wager.

    How To Play
    Begin the game by placing a wager in the betting space marked Ante. After making an Ante wager you will have the option of making a progressive bet. Starting with the player seated to the Dealer’s left, five cards are dealt face-down to each betting position in a clockwise manner, including the Dealer. Dealer turns up one card.

    After reviewing their five card hand, each player has the option to fold or play. Players deciding to fold will return their cards to the Dealer who will collect their Ante wager. Players deciding to play must place a wager equal to twice the amount of their Ante wager in the space marked “Bet”. After all the players have made their decisions, the Dealer exposes the four face-down card.

    If the Dealer’s hand does not contain Ace-King or higher card value, the Dealer pays all Ante wagers even money and returns all Bet wagers to the Players. If the Dealer’s hand contains an Ace and a King or higher card count, the Dealer compares their hand with each player’s hand individually, starting with the player on the Dealer’s right and proceeding around the table in a counter clockwise direction. If the Dealer’s hand is higher than the player’s hand, the player’s Ante and Bet wagers are collected by the Dealer, along with the player’s cards.

    If the player’s hand is higher than the Dealer’s hand the player’s Ante wager is paid at even money and the player’s Bet wager is paid according to the odds.

    Irregularities
    If any player is dealt an incorrect number of cards, this constitutes a misdeal for this player only. If the Dealer is dealt an incorrect number of cards, this constitutes a misdeal for all hands at the table, and the hand is void. Players may not exchange information regarding their hands. When the Dealer and player(s) have an Ace and a King, the winning hand is determined by the next highest point value card. In the event that the Dealer and player have been dealt identical hands, it is a push.

    Progressive Payouts
    Progressive winners are determined from the player’s two cards, and the first 3 community cards (the flop). The progressive bet qualifies you for payouts from the progressive jackpot. See Progressive Payout Sign at table for current pay amounts.

    The top hands trigger envy bonuses. You can win multiple envy bonuses in a round, but you cannot receive an envy bonus for your own hand or the dealer’s hand.

    Payouts
    ROYAL FLUSH: 100 to 1
    STRAIGHT FLUSH: 50 to 1
    4-OF-A-KIND: 20 to 1
    FULL HOUSE: 7 to 1
    FLUSH: 5 to 1
    STRAIGHT: 4 to 1
    3-OF-A-KIND: 3 to 1
    2 PAIR: 2 to 1
    1 PAIR: EVEN MONEY

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • FORTUNE PAI GOW PROGRESSIVE

    Fortune Pai Gow Poker® Progressive adds a twist to Fortune Pai Gow Poker. In addition to head-to-head play against the dealer, you may also make the optional Fortune Bonus and
    progressive side bets.

    How to Play
    You make your standard pai gow poker bet. You may also bet the Fortune Bonus and progressive side bets. The dealer will then give you seven cards. The Fortune Bonus and
    progressive bets use all seven cards to determine winning hands. See paytable for odds.

    If your Fortune Bonus bet qualifies for payouts, the dealer pays you according to the posted paytable. The top hands trigger envy bonuses. If any player at the table hits one of these hands, all players who made at least a $5 Fortune Bonus side bet wins an envy bonus. See paytable for odds. You cannot win envy bonuses on your hand or the dealer’s hand.

    Progressive
    The progressive wager qualifies you for payouts from the progressive paytable. See below for odds.

    Payout: Fortune Progressive
    7 Card Straight Flush: 100% of Mega
    Five Aces: 100% of Major
    Royal Flush: 100% of Minor
    Straight flush: $100
    Four of a kind: $75
    Full house: $4

    Payout: Fortune Bonus
    Natural Seven-Card Straight Flush: 5,000 to 1
    Royal Flush Plus Royal Match: 2,000 to 1
    Wild Seven-Card Straight Flush: 1,000 to 1
    Five Aces: 400 to 1
    Royal Flush: 150 to 1
    Straight Flush: 50 to 1
    Four-of-a-Kind: 25 to 1
    Full House: 5 to 1
    Flush: 4 to 1
    Three-of-a-Kind: 3 to 1
    Straight: 2 to 1

    Payout: Envy Bonus
    Natural Seven-Card Straight Flush: $3,000
    Royal Flush Plus Royal Match: $1,000
    Wild Seven-Card Straight Flush: $500
    Five Aces: $250
    Royal Flush: $50
    Straight Flush: $20
    Four of a Kind: $5

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademarks are owned by, or under license to or from, Scientific Games Corporation, or one or more of its directly or indirectly wholly owned companies, in the United States or elsewhere. Bet with your head, not over it.

  • ULTIMATE TEXAS HOLD'EM

    Ultimate Texas Hold’em® features heads-up play against the dealer, the optional Trips and progressive side bets. This game gives you several advantages:

    • The earlier you bet, the more you can bet.
    • You don’t have to fold until you see all the community cards.
    • The Trips bonus pays odds if your final five-card hand is a three-of-a-kind or better.

    Getting Started
    Make equal bets in the ante and blind circles. You may also make the Trips and progressive bets. You will then receive two cards.

    Bet Big… Or Small… Or Not At All
    When you get your two hole cards, you can either check or bet 3x-4x your ante. The dealer then reveals the three-card flop. If you haven’t already made a play bet, you have a choice: check or bet 2x your ante. The dealer then reveals the final two community cards. If you haven’t already made a play bet, you have a choice: fold or bet 1x your ante.

    Winning and Losing
    The dealer then reveals their two hole cards and announces the hand. If your hand beats the dealer’s your play and ante bets win even money. If the dealer’s hand beats yours, your play, ante and blind wagers lose. If you tie, those bets push. The blind pays if your winning hand is at least a straight (see layout for odds). If you beat the dealer with less than a straight, it pushes.

    Dealer Qualifying
    The dealer needs a pair to qualify. When the dealer doesn’t qualify, your ante will push and be returned. All other bets placed will receive action.

    Progressive Payouts
    Progressive winners are determined from the player’s two cards, and the first 3 community cards (the flop). The progressive bet qualifies you for payouts from the progressive jackpot. See Progressive Payout Sign at table for current pay amounts.

    The top hands trigger envy bonuses. You can win multiple envy bonuses in a round, but you cannot receive an envy bonus for your own hand or the dealer’s hand.

    Hand Rankings
    ROYAL FLUSH
    STRAIGHT FLUSH
    FOUR OF A KIND
    FULL HOUSE
    FLUSH
    STRAIGHT
    THREE OF A KIND

    Payout: Blind Bet
    ROYAL FLUSH: 500 to 1
    STRAIGHT FLUSH: 50 to 1
    FOUR OF A KIND: 10 to 1
    FULL HOUSE: 3 to 1
    FLUSH: 3 to 2
    STRAIGHT: 1 to 1
    ALL OTHER: Push

    Payout: Trips Bet
    ROYAL FLUSH: 50 to 1
    STRAIGHT FLUSH: 40 to 1
    FOUR OF A KIND: 30 to 1
    FULL HOUSE: 8 to 1
    FLUSH: 6 to 1
    STRAIGHT: 5 to 1
    THREE OF A KIND: 3 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademarks are owned by, or under license to or from, Scientific Games Corporation, or one or more of its directly or indirectly wholly owned companies, in the United States or elsewhere. Bet with your head, not over it.

  • CRAZY 4 PROGRESSIVE

    Crazy 4 Poker® is an easy game to master. It offers play against the dealer and also the optional Queens Up and progressive side bets.

    How to Play
    You receive five cards to make your best four-card poker hand. A four-card is a straight, a four-card flush is a flush, etc.

    Player vs. Dealer
    Make equal bets on the ante and Super Bonus spots. After seeing your cards, you can fold or stay in the game by making the play wager. The play wager must match your ante unless you have a pair of aces or better. If you have at least a pair of aces, you may bet up to three times your ante. The dealer qualifies with a king-high or better.

    When you beat the dealer’s qualifying hand, your ante and play bets win even money. When the dealer qualifies and beats your hand, your ante and play bets lose. When the dealer does not qualify your play bet wins and your ante bet pushes. Super Bonus and Queens Up wagers are resolved normally.

    Super Bonus
    The Super Bonus wins if you have a straight or better. Failure to get at least a straight does not result in an automatic loss. Your Super Bonus bet pushes if you tie or beat the dealer with less than a straight. If the dealer beats you and your hand doesn’t contain a straight or better your ante, play and Super Bonus bets lose. However, If the dealer beats you and your hand does contain a straight or better your Super Bonus bet is paid and your original Super Bonus wager is NOT removed. See layout for odds.

    Queens Up
    The Queens Up bonus bet wins when you receive a pair of queens or better. See layout for odds.

    Note: Winning Super Queens Up wagers are paid regardless of the dealer’s hand.

    Progressive Payouts
    Progressive winners are determined from all five cards dealt to the player. The progressive bet qualifies you for payouts from the progressive jackpot. See Progressive Payout Sign at table for current pay amounts.

    The top hands trigger envy bonuses. You can win multiple envy bonuses in a round, but you cannot win envy bonuses for your own hand or the dealer’s hand.

    Hand Rankings
    ROYAL FLUSH
    FOUR-OF-A-KIND
    STRAIGHT FLUSH
    FULL HOUSE
    THREE-OF-A-KIND
    STRAIGHT
    FLUSH

    Payouts: Player Bonus
    FOUR ACES: 200 to 1
    FOUR 2-K: 30 to 1
    STRAIGHT FLUSH: 15 to 1
    THREE OF A KIND: 2 to 1
    FLUSH: 3 to 2
    STRAIGHT: 1 to 1

    Payouts: Queens Up
    FOUR OF A KIND: 50 to 1
    STRAIGHT FLUSH: 40 to 1
    THREE OF A KIND: 8 to 1
    FLUSH: to 1
    STRAIGHT: 3 to 1
    TWO PAIR: 2 to 1
    PAIR OF QUEENS OR BETTER: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademarks are owned by, or under license to or from, Scientific Games Corporation, or one or more of its directly or indirectly wholly owned companies, in the United States or elsewhere. Bet with your head, not over it.

  • THREE CARD

    Three Card Poker® is an exciting stud poker game. You may bet against the dealer, bet on the value of your own three-card hand, or bet both. Bonus payouts may be had for certain hands when wagering against the dealer. Three Card Poker also offers the optional Pair Plus and progressive side bets.

    Pair PlusSM
    The Pair Plus side bet wins if your three card hand contains a pair or better. See paytable for odds.

    Ante
    Ante lets you play against the dealer’s hand. It’s just your cards against the dealer’s. If you bet on the ante and like your hand, you must place an equal wager on the play spot.
    It’s your hand against the dealer’s poker hand, and the best hand wins!

    To Play
    It’s you and your cards for a pair or better and it’s you against the dealer for the best poker hand. You must also make the play wager or you will forfeit the ante wager.

    Ante Bonus
    If you make the ante and play wagers, you may win a bonus payout even if the dealer doesn’t qualify, and even if the dealer’s hand beats your hand.

    Progressive Payouts
    The progressive bet qualifies you for payouts from the progressive jackpot. See paytable for odds.

    Envy Bonuses
    Top hands trigger envy bonuses. See paytable for payouts. You can win multiple envy bonuses in a round, but you cannot win envy bonuses for your own hand or the dealer’s hand.

    Hand Rankings
    THREE-OF-A-KIND
    STRAIGHT
    STRAIGHT FLUSH
    PAIR
    FLUSH

    Payouts: Pair Plus
    STRAIGHT FLUSH: 40 to 1
    THREE OF A KIND: 30 to 1
    STRAIGHT: 6 to 1
    FLUSH: 3 to 1
    PAIR: 1 to 1

    Payouts: 6 Card Bonus
    ROYAL FLUSH: 1000 to 1
    STRAIGHT FLUSH: 200 to 1
    FOUR OF A KIND: 50 to 1
    FULL HOUSE: 25 to 1
    FLUSH: 20 to 1
    STRAIGHT: 10 to 1
    THREE OF A KIND: 5 to 1

    Payouts: Progressive
    SEED AMOUNT: $1,000
    AKQ SPADES: 100% envy of $300
    AKQ HEARTS/DIAMONDS/CLUBS: 500 for 1
    STRAIGHT FLUSH: 70 for 1
    THREE OF A KIND: 60 for 1
    STRAIGHT: 6 for 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademarks are owned by, or under license to or from, Scientific Games Corporation, or one or more of its directly or indirectly wholly owned companies, in the United States or elsewhere. Bet with your head, not over it.

  • MISSISSIPPI STUD

    Mississippi Stud® is a five-card poker game where you compete against a paytable, not against the dealer, and you win if your hand is a pair of jacks or better. Mississippi Stud also features the optional progressive side bet.

    Getting Started
    Make an ante bet to receive your first two cards. You may also make the progressive bet. The dealer will place three community cards face down in the middle of the layout.

    Play or Fold?
    At this point, you may either fold or make the 3rd Street bet of 1x to 3x your ante. The dealer then reveals the first community card. Once you see the first community card, you have a choice: fold or make the 4th Street bet of 1x to 3x your ante. The dealer then reveals the second community card. Once again, you can fold or stay in the game by making the 5th Street bet of 1x to 3x your ante.

    Note: When you fold, you forfeit your ante and any additional main game bets placed.

    Winning and Losing
    After the dealer turns over the final community card, all remaining wagers are resolved. You win if your five-card hand is a pair of jacks or better (pairs of 6s-10s push). See pay table for odds.

    Progressive Payouts
    The progressive bet qualifies you for payouts from the progressive jackpot. See Progressive Payout Sign at table for current pay amounts.

    Top hands trigger envy bonuses. You can win multiple envy bonuses in a round, but you cannot receive an envy bonus for your own hand.

    Hand Rankings
    ROYAL FLUSH
    STRAIGHT FLUSH
    FOUR-OF-A-KIND
    FLUSH
    STRAIGHT
    FULL HOUSE
    TWO PAIR
    THREE-OF-A-KIND

    Payouts
    ROYAL FLUSH: 500 to 1
    STRAIGHT FLUSH: 100 to 1
    FOUR OF A KIND: 40 to 1
    FULL HOUSE: 10 to 1
    FLUSH: 6 to 1
    STRAIGHT: 4 to 1
    THREE OF A KIND: 3 to 1
    TWO PAIRS: 2 to 1
    PAIR OF JACKS OR BETTER: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademark notices signify marks owned by, or under license to or from, Scientific Games Corporation, or one or more of its wholly owned companies, in the United States or elsewhere. ©2016 Scientific Games Corporation. All rights reserved. Bet with your head, not over it.

  • LET IT RIDE PROGRESSIVE

    Let It Ride® is a five-card poker game where you compete against a paytable, not against the dealer or other players. If your five-card hand is a pair of 10s or better, you win.
    Let It Ride also features the optional 3 Card Bonus and progressive bet.

    Getting Started
    To play, make three equal bets as indicated on the layout. You may also make the 3 Card Bonus and progressive side bets. You will then receive three cards. The dealer will place two community cards face down in front of the chip tray. These cards will be combined with your three cards to make a five-card poker hand.

    Decision Time
    After looking at your first three cards, you have a choice: remove your first bet or let it stand. The dealer will then reveal the first community card. Again, you have a choice: remove your second bet or let it stand. The dealer will then reveal the second community card. If you have a pair of 10s or better, all bets left in action win according to the paytable. If you have less than a pair of 10s, all bets left in action lose.

    3 Card Bonus
    The 3 Card Bonus bet wins if your first three cards contain a pair or better. See posted paytable for odds.

    Progressive Payouts
    The progressive bet qualifies you for payouts from the progressive jackpot. See Progressive Payout Sign at table for current pay amounts.

    The top hands trigger envy bonuses. You can win multiple envy bonuses in a round, but you cannot receive an envy bonus for your own hand or the dealer’s hand.

    Hand Rankings
    ROYAL FLUSH
    FOUR-OF-A-KIND
    STRAIGHT FLUSH
    STRAIGHT
    THREE-OF-A-KIND
    FULL HOUSE
    FLUSH

    Payouts
    ROYAL FLUSH: 1000 to 1
    STRAIGHT FLUSH: 200 to 1
    FOUR OF A KIND: 50 to 1
    FULL HOUSE: 11 to 1
    FLUSH: 8 to 1
    STRAIGHT: 5 to 1
    THREE OF A KIND: 3 to 1
    TWO PAIR: 2 to 1
    TENS OR BETTER: 1 to 1

    Payouts: 3-Card Bonus
    STRAIGHT FLUSH: 40 to 1
    THREE OF A KIND: 30 to 1
    STRAIGHT: 6 to 1
    FLUSH: 3 to 1
    PAIR: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

    Trademarks are owned by, or under license to or from, Scientific Games Corporation, or one or more of its directly or indirectly wholly owned companies, in the United States or elsewhere. Bet with your head, not over it.

  • CRISS CROSS

    Rules of the Game

    • The game is played with a single 52-card deck.
    • Player makes two ante wagers of equal value. “Ante Across” bet and “Ante Down” bet. The player may also place an optional 5 card Bonus Bet.
    • Dealer then deals five community cards face down in such a way that they form a cross.
    • Each player then receives two cards face down. Players may examine their own cards.
    • Player may fold or make an “Across Bet” of 1x to 3x the “Ante Across” bet.
    • Dealer turns over two outside cards on the horizontal line of the cross.
    • Player may fold or make a “Down Bet” of 1x to 3x the “Ante Down” bet.
    • Dealer turns over two outside cards on the vertical line of the cross.
    • Player may fold or make a “Middle Bet” of 1x to 3x one of the original ante bets.
    • Dealer then turns over the middle card.
    • The player then uses their two cards plus the three community cards on the horizontal line of the cross to form an “Across” hand and uses their two cards plus the three community cards on the vertical line of the cross to form a “Down” hand.
    • Winning “Across” and “Down” bets are paid according to paytable listed. The “Middle” bet is paid if either the Across or Down hand qualify as a win and is paid at the odds of the highest ranking hand.
    • The two ante bets are paid even money on a pair of Jacks or better and push on pair 6’s through 10’s
    • The 5 Card Bonus is based on the five community cards making best 5 card poker hand and paid according to paytable listed.

    Payouts
    ROYAL FLUSH: 500 to 1
    STRAIGHT FLUSH: 100 to 1
    FOUR OF A KIND: 40 to 1
    FULL HOUSE: 12 to 1
    FLUSH: 8 to 1
    STRAIGHT: 5 to 1
    THREE OF A KIND: 3 to 1
    TWO PAIR: 2 to 1
    PAIR JACKS OR BETTER: 1 to 1

    Payouts: 5-Card Bonus
    ROYAL FLUSH: 250 to 1
    STRAIGHT FLUSH: 100 to 1
    FOUR OF A KIND: 40 to 1
    FULL HOUSE: 15 to 1
    FLUSH: 10 to 1
    STRAIGHT: 6 to 1
    THREE OF A KIND: 4 to 1
    TWO PAIR: 3 to 1
    6S OR BETTER: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • BLACKJACK

    Blackjack
    Blackjack, also known as 21, is one of the most popular casino card games in the world.

    Much of Blackjack’s popularity is due to the mix of chance with elements of skill. When 21 was first introduced in the U.S. it was not very popular, so bonus payouts were offered to get players to the tables. One such bonus was when the player’s hand consisted of the ace of spades and a black Jack (either the Jack of clubs or the Jack of spades). The hand was called a “Blackjack” and the name stuck to the game.

    The object is to draw cards that add up to 21 or as close to it as possible. You are responsible for computing the point count of your own hand. The Jack, Queen and King count ten. The Ace counts as one or eleven. All other cards are counted at their face value. Exceeding 21 is a break” and you automatically lose. Depending on the total of your original cards, you can “stand” draw no more cards) or take a “hit” (draw one or more cards – one at a time until you are satisfied with your count). If your total count is 21 or less and the point count of the dealer is in excess of 21, you win and the payout odds are 1 to 1. If your hand and the dealer’s hand both total under 21 but your total count is higher, you win and the payout odds are 1 to 1. If you “break” (over 21), you lose, even if the dealer breaks. If your count is the same as the dealer’s it is a standoff, or a “push.”

    Should the dealer draw a 3 or more card 21, this does not beat your 2 card 21 (Blackjack). If you have a 3 or more card 21 and the dealer has a 2 card 21 (Blackjack), you lose. If you achieve a score of 21 in two cards and a dealer achieves a score of 21 in more than two cards, you win.

    In this game, everyone plays against the dealer’s “hand.” The dealer starts the game by dealing each player two cards from the dealing shoe, face up. The dealer’s hand is dealt one card up and one card down. (The down card is called the “hole” card). The dealer is not to look at the face of the “hole” card until all additional cards have been dealt and all players’ hands have been acted upon. If the first two cards dealt to a player or dealer are any Ace and any 10, Jack, Queen, or King, the hand is considered a Blackjack.

    Blackjack – if the first face up card dealt to the dealer is 2, 3, 4, 5, 6, 7, 8 or 9 and you have a Blackjack, the dealer shall announce and pay the Blackjack odds of 3 to 2 and shall remove your cards before any player receives a third card.

    If the first face up card dealt to the dealer is an Ace, King, Queen, Jack or 10 and you have Blackjack the dealer shall announce the Blackjack but shall make no payment nor remove any cards until all other cards are dealt to the players and the dealer receives his second card. If, in such circumstances, the dealer’s second card does not give him Blackjack, your Blackjack shall be paid at odds of 3 to 2. If however, the dealer’s second card gives him Blackjack, the wager of the player having Blackjack shall be voided and constitute a push.

    INSURANCE WAGERS
    Whenever the first card dealt to the dealer is an Ace, you have the right to make an “insurance wager” which wins if the dealer’s second card is a King, Queen, Jack or 10 and loses if the dealer’s second card is an Ace, 2, 3, 4, 5, 6, 7, 8 or 9. Up to half of the initial wager may be bet as insurance after the second card is dealt and prior to any additional cards being dealt. Winning “insurance wagers” shall be paid to odds of 2 to 1.

    DOUBLING DOWN
    You may “double down” on any two cards or the first two of any split pair except for Blackjack or a count of 21 in two cards. You must make an additional wager not in excess of the amount of your original wager. Only one card is dealt to the hand.

    SPLITTING PAIRS
    You may split two cards of identical value by making a wager on the second hand so formed in an amount equal to the original wager. If you receive additional identical value cards, you may split three times for a total of 4 hands. A pair of Aces may only be split one time and each will receive one card.

    SURRENDER
    After the dealer has checked for Blackjack, the player may “surrender” by giving up half their bet and not playing out the hand.

    LUCKY LADIES SIDE BET
    Lucky Ladies is an optional side bet on where you win if your hand totals 20 on your first two cards. If you are lucky enough to get suited 20 (both cards same suit), matched 20 (both cards the identical) or two Queen of Hearts the payouts get bigger!

    PAYOUTS
    2 Queen of Hearts with Dealer Blackjack: 1000 to 1
    2 Queen of Hearts: 200 to 1
    Matched Pair: 25 to 1
    Suited Pair: 10 to 1
    Any 20: 4 to 1

    21+3 XTREME
    BLACKJACK + 3-CARD POKER

    RULES
    Your first two cards and dealer up card make your 3-Card hand.

    WINNING XTREME 3-CARD HANDS
    STRAIGHT FLUSH: 30 to 1
    THREE OF A KIND: 20 to 1
    STRAIGHT: 10 to 1
    FLUSH: 5 to 1
    Note: 3-2-Ace sequence wins. Blackjack house rules apply.

    IN BET
    IN BETWEEN
    DEALER’S UPCARD IS IN-BETWEEN PLAYER’S FIRST TWO CARDS
    The IN BETween wager wins if the dealer’s upcard is between the player’s initial two cards according to the rank order (2-3-4-5-6-7-8-9-10-J-Q-K-A) and will lose if the dealer’s upcard is outside the player’s initial two cards. The closer the winning combination is the higher the payout becomes!

    TRIPLE MATCH (the dealer’s upcard & player’s initial two cards are the same): 30 to 1
    ONE CARD SPREAD: 10 to 1
    TWO CARD SPREAD: 5 to 1
    THREE CARD SPREAD: 3 to 1
    ALL OTHER SPREADS: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • BIG 6

    The wheel of fortune is probably one of the oldest games of chance in the world.

    On the wheel are 54 equally paced sections containing United States currency and symbols: twenty-three sections containing $1 bills, fifteen sections containing $2 bills, eight sections containing $5 bills, four sections containing $10 bills, two sections containing $20 bills, and two sections with the del Lago logo.

    Big Six allows you to bet on one or more numbers or symbols appearing on the gaming table layout. The betting layout offers you two identical areas on which you can place your bet. Each area displays various denominations of United States currency or symbols: $1, $2 Bills, $5, $10, $20 and two del Lago logos. Bets may be placed directly on top of the chosen number or symbol until the dealer announces “no more bets.” Winning bets are decided by the dealer spinning a wheel with a flapper at the top which marks the winning number or symbol when the wheel comes to rest. If the flapper comes to rest between two numbers or symbols the spin is void and the dealer will re-spin.

    Payout
    Bet: $1 Odds: 1 to 1
    Bet: $2 Odds: 2 to 1
    Bet: $5 Odds: 5 to 1
    Bet: $10 Odds: 10 to 1
    Bet: $20 Odds: 20 to 1
    Bet: del Lago Logo Odds: 45 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • MINI/MIDI BACCARAT

    Baccarat is one of the oldest and most popular games in casinos all over the world. It is especially popular among high-rollers and Asian gamblers. Although the game seems serious and elegant, it is really as simple as betting on the flip of a coin.

    There are three ways to make a wager. Each player may bet on the player or the banker and/or a tie. Points are counted as follows: all cards numbered 1 through 9 are counted at face value. 10’S and face cards count as 0. Aces count as 1. If the cards total a two-digit number, only the last digit counts. Example: 6+7 =13, 13 counts as 3. The hand with a point total closest to 9 wins, the scores will always range from 0 to 9 and it is impossible to bust.

    Both player and banker are initially dealt two cards. A third card may or may not be dealt to either the player or the dealer depending on the total of the hands. If either player or banker total 8 or 9, this is a “natural” and no cards are drawn and the highest total wins. The following are the rules of when each side draws:

    Player (when first two cards total)
    1-2-3-4-5-0: Draws a card
    6-7: Stands
    8-9: Natural- Stands

    Banker
    When the player stands on 6 or 7, the banker will always draw on totals of 0-1 2-3-4-5, and stand on 6-7-8-9.

    When the player does not have a natural, the banker shall draw on the totals of 0-1 or 2, and then observe the following rules:

    When first two cards total:

    Banker Having: 3 Draw when Player’s Third Card is: 1-2-3-4-5-6-7-9-0 Does Not Draw: 8
    Banker Having: 4 Draw when Player’s Third Card is: 2-3-4-5-6-7 Does Not Draw: 1-8-9-0
    Banker Having: 5 Draw when Player’s Third Card is: 4-5-6-7 Does Not Draw: 1-2-3-8-9-0
    Banker Having: 6 Draw when Player’s Third Card is: 6-7 Does Not Draw: 1-2-3-4-5-8-9-0
    Banker Having: 7 Draw when Player’s Third Card is: N/A Does Not Draw: Stands
    Banker Having: 8-9 Draw when Player’s Third Card is: N/A Does Not Draw: Natural Stands

    Winning player and banker bets are paid even money. Winning banker bets are charged a 5% commission collected at the time they are paid. Winning tie bets are paid 8 to 1.

    Midi Baccarat is similar to big Baccarat tables and has identical rules of play. On this table the largest players and banker bets are given the cards for their hands by the dealer. If no bets are made on one side the dealer will hold the cards for that hand. After the player and banker have looked at the cards they will pass them back to the dealer. The dealer will then hand out the hit cards and announce the winning side.

    Mini baccarat has the same rules as baccarat. However, unlike the game at the big table the players do not handle cards. The dealer turns over all the cards. This makes for a
    much faster game! The odds are exactly the same as those of the big table. It can be found in the main casino area.

    Rules
    At the start of a new shoe, the dealer will turn over one card. This will determine how many cards the dealer will burn according to the value, except a 10 or face card will result in 10 cards burned.

    The cut card will be placed 14 cards from the bottom of the shoe. When the cut card appears, the dealer will finish that hand, play one more hand, and then start a new shoe. If the cut card comes out instead of the first card, the dealer will finish that hand, and then start a new shoe.

    If a card is drawn in error and the card is exposed, the card will be used as the first card of a simulated hand with no wagers.

    Dragon Bonus
    Dragon Bonus is a Mini and Midi Baccarat side bet that pays when your hand is a natural winner or when it wins by a margin of four points or higher. To play the Dragon Bonus, players have to make a traditional wager. They will then make the Dragon Bonus wager before the dealer deals any cards. The dealer will then deal and reconcile the traditional bets according to house procedures. Dragon Bonus wagers will then be paid according to the pay table below.

    Dragon Bonus Payouts: Natural
    Natural Winners: 1 to 1
    Natural Ties: Push

    Dragon Bonus Payouts: Non-natural
    Win by 9 points: 30 to 1
    Win by 8 points: 10 to 1
    Win by 7 points: 6 to 1
    Win by 6 points: 4 to 1
    Win by 5 points: 2 to 1
    Win by 4 points: 1 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • CRAPS

    Craps
    One of the most popular and oldest games in america today is craps. It’s fast moving; it’s fairly easy to play and it’s exciting.

    Shooter
    Player who is rolling the dice. The shooter must place a “line” bet (“pass” or “don’t pass”) in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required “line” bet. Note that shooters who make “don’t pass” bets are not betting against themselves, they are simply betting that the dice will not “pass”.

    Pass Line
    This is an even-money bet (1 to 1). You’re betting with the shooter (either yourself or whoever has the dice). On the come-out roll (the first roll of dice with respect to a pass bet and don’t pass bet) you win if the toss is a natural (7 or 11) and you lose if it’s craps (2, 3 or 12). Any other number is a come-out point and in order to win, the shooter has to throw that number again before a 7 is thrown. If a 7 is thrown before the point, you lose.(The shooter must pass the dice).

    If you’ve bet on the pass, you can’t reduce or increase your bet after a point has been established with respect to such bet.

    Don’t Pass Line
    The opposite of pass line. (This time you’re betting against the shooter). You lose on come-out roll 7 or 11; win on a come-out roll 2 or 3.(1 to 1). A come out roll 12 is a standoff; neither a win nor a loss. If the point is established and made, you lose; if a 7 comes up before the point, you win (1 to 1).

    If you’ve bet the don’t pass, you may either remove or reduce your bet at any time you like. But you can’t increase or replace your bet until the next come out roll.

    Come Bets
    You can place a come bet at any time after the come-out roll. It’s like starting over, creating a whole new game within a game. If the next roll after you place your bet is a natural (7 or 11), you win (1 to 1); you lose if it’s craps (2, 3 or 12). If it’s any other number, the number will then become your personal come-point; you’ll win 1 to 1 if that number comes before a 7. If a seven is thrown before the come point, you lose. A come bet cannot be removed or reduced after a point has been established in relation to your bet. (You can make as many come bets as you like).

    Don’t Come Bets
    Reverse of come bet. You lose if a natural (7 or 11) is the next roll after you place your bet. You win (1 to 1) if the roll is a craps 2 or 3. Twelve is a standoff. Any other number is your don’t come point, which pays even-money (1 to 1). If on the roll immediately following the placement of your don’t come bet a don’t come point is established and a 7 subsequently appears before that don’t come point is made, you win. Should the don’t come point show before a 7 is rolled, you lose. A don’t come bet may be removed or reduced at any time, but may not be increased or replaced.

    Place Bets
    May be made any time but they neither win nor lose on the come-out roll. You can bet on any individual number (4, 5, 6, 8, 9, and 10). If your number is rolled before a 7, you win. Should a 7 be rolled after making a place bet, you lose. The odds here vary: 4 or 10 pays 9 to 5; 5 or 9 pays 7 to 5; 6 or 8 pays 7 to 6. You can either remove or reduce your bet at any time after the dice have been rolled.

    Buy Bets
    A different version of place bets. Here you can bet on 4, 5, 6, 8, 9, or 10 setting your bet on the layout and telling the dealer the number you want. He will place the bet in the correct point box, a “buy” button is placed on the bet to indicate you will be paid true odds. A 5% ommission is charged based on the amount wagered. For example, if you buy the number 10 for $20 to win $40, your commission is 5% of $20 or $1. If your selected number appears before a 7, you win.

    Lay Bets
    Are the opposite of buy bets because they win on a 7 and lose when the point appears. By setting your bet on the layout and telling the dealer the number you want, he will place the bet in the correct box and put a “lay” button on the bet to indicate you will be paid true odds. A 5% commission for the lay bets is based on the amount of the payoff; whereas, the 5% commission for the buy bet is paid on the amount wagered.

    Field Bets
    This is a one-roll bet (you’re betting on only the upcoming roll) and you’re betting that one of seven numbers comes up. You get even-money (1 to 1) on a 3, 4, 9, 10, or 11 and 2 to 1 on a 2 or 12; but, if a 5, 6, 7, or 8 comes up, you lose.

    Any Craps
    A one-roll bet paying 7 to 1 if any craps (2, 3 or 12) is rolled. If any number other than 2, 3 and 12 is rolled, the bet loses.

    Craps 3
    A one-roll bet paying 15 to 1, but only on 3; loses on any other number rolled.

    Craps 2
    Another one-roll bet paying 30 to 1, but only on 2; loses on any other number rolled.

    Craps 12
    Also a one-roll bet paying 30 to 1, but only on 12; loses if any other number is rolled.

    Seven
    Your bet is good for one roll: pays 4 to 1 odds if 7 is rolled. If any other number comes up, the bet loses.

    Eleven
    You win with 11 only; a one-roll bet paying 15 to 1. Your bet is lost on any other number.

    Craps / 11 Split (C&E)
    A combination bet with half the amount wagered on Any Craps and half the amount wagered on the 11. If a Craps (2, 3, or 12) rolls, the bet will pay 3 times the total wager. If an 11 rolls, the bet pays 7 times the total wager. This bet should be made in even increments.

    Horn Bet
    A one-roll combination of craps (2, 3 or 12 and 11). Should 2, 3, 12, or 11 show, you win. Bets are placed and payoffs are made as if each number (2, 3, 12, or 11) were four separate bets. Payoffs are made according to each individual total minus the three chips which were wagered on the other three numbers which lost. This bet is lost should any number other than the 2, 3, 12, or 11 be rolled.

    Horn High Bet
    A one-roll wager placed in units of five with four units wagered as a horn bet and an additional unit wagered on either 2, 3, 12, or 11. This bet is lost should any number other than 2, 3, 12, or 11 be rolled.

    Hardways
    Applies to even numbers only (4, 6, 8, 10). To win a hardway bet, 4, 6, 8, or 10 must be rolled in pairs; for instance, a hardway to 8 is two 4’s. You lose if your number is made any other way. You lose if a 7 is rolled. If you win, you collect odds of 9 to 1 on the 6 and 8; 7 to 1 on the 4 and 10. You can bet the hardway any time.

    Odds
    del Lago offers supplemental wagers called “odds” on pass line, don’t pass, come and don’t come bets. When you make a pass line or don’t pass bet, you may make an additional wager any time after the come-out roll to supplement your original bet. When you make a come bet or don’t come bet, you may make an additional wager to supplement your original bet, after the roll following the placement of your original come or don’t come bet.

    Supplemental wagers on pass line and come bets are referred to as “taking odds”. Supplemental wagers on don’t pass and don’t come bets are referred to as “laying odds”. Your “laying odds” wager is paid true odds- 1 to 2 on 4 and 10; 2 to 3 on 5 and 9; and 5 to 6 on 6 and 8. Your “taking odds” wager is paid at true odds – 2 to 1 on 4 and 10; 3 to 2 on 5 and 9; and 6 to 5 on 6 and 8. All come odds, hardways, place bets to win and buy bets are automatically “off” on any come-out roll unless called “on” by you and confirmed by the dealer.

    Fire Bet
    A “Fire Bet” is a side wager that can be made in conjunction with the operation of a standard casino Craps game. All casino policies, procedures and house rules will remain the same.

    General Information
    The player can only make a wager on this side bet, before the first “Come Out” roll of a new shooter.

    Fire Bet Limits: Only $1.00 – $5.00 wagers will be accepted.

    A Fire Bet cannot be taken down or “called off” once the shooter has established his/her initial point.

    This side bet shall be paid according to the number of “INDIVIDUAL POINTS” the shooter successfully makes before “Sevening-Out”. *Note: The term “INDIVIDUAL POINTS” shall mean, when a point is successfully made from the pool of possible points (4, 5, 6, 8, 9, or 10) more than once, it shall neither advance nor subtract from the player’s goal of reaching a Fire Bet payoff threshold. Thus, making a point more than once will only count as one “individual point” made. Points do not have to be in any specific order.

    Winning or losing on the “Come Out” roll will not effect this side bet. Only “Sevening Out” or successfully making all (6) Individual Points, will terminate the bet.

    Markers shall be used to keep track of each “Individual Point” that the shooter has successfully made.

    As this is a “multi level” payoff structure, only the highest payoff level met, will be paid. Example: If (5) “Individual Points” are successfully made, ONLY the (5) point payoff will be made and not the lesser payoff threshold met. *With a $1.00 Fire Bet wager, the player would be paid $250.00 “and down” and not $275.00.

    Odds
    6 “INDIVIDUAL POINTS”: 1000 for 1
    5 “INDIVIDUAL POINTS”: 250 for 1
    4 “INDIVIDUAL POINTS”: 25 for 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

  • ROULETTE

    Roulette is the French word for “little wheel.” There are 38 numbers printed on the rim of the wheel. Eighteen numbers are in red pockets, 18 are in black pockets and two are in green pockets. You are betting on the white ball being spun around the track that will come to rest on a number or a color of your choice.

    To bet, place your chips directly on the table. You can bet or change your mind about what you want to bet until the moment the dealer says “no more bets.” There are basically two kinds of bets you can make across the layout: inside and outside.

    An inside bet is a bet within the field of 38 numbers corresponding with numbers on the wheel (1 to 36, plus 0 and 00). An inside bet can be straight up (one number), a split (two numbers) or upwards of six numbers.

    An outside bet is placed outside the field. You can bet the winning number will be even, odd, black, red, and any number in the first twelve, second twelve, third twelve, 1-18 or 19-36. You may also bet any combination of these. For instance, you can bet on the even, the black and the first 12 numbers. If the winner is 2, 4, 6, 8 or 10, you will collect three ways. You may also bet on your favorite color red or black. Other options you have are the first column, the second column or the third column.

    The chips are purchased in quantities of 20 called “stacks.” Before you leave the table, you must cash in your roulette chips for value chips because the roulette chips have no value printed on them and cannot be used or exchanged anywhere in the casino except at the table where they were purchased. Roulette chips come in different colors. Each color represents a different player. Each player will play with their own color chips. The dealer knows exactly which color each player has so don’t be surprised if you’re not allowed to play with your lucky color if it has been assigned.

    Payoffs are made directly on the table in front of you with exceptions of outside bets. For instance, if you were to place two yellow chips on the outside area (1-18 – low) and you win, the dealer will simply place two more yellow chips beside your bet. So, be sure to collect all your chips from the table that you want to collect. And be sure when you do place a bet that you’ve placed it exactly where you want it to be. Even if the dealer – or anybody else – has helped you place it, check to make sure. Your winnings are decided by where the chips are, not where you intended. The reckoning’s simple. If the number, column, section or the color you’ve bet comes in, you win. If it doesn’t, you lose. If the ball comes to rest on the zero or double zero and you’ve wagered on any of the even money bets (red, black, odd, even, 1-18, 19-36), the bets lose.

    When you bet (placing your chips) … it pays:
    Red or black in the red or black box: 1 to 1
    Odd or even in the odd or even box: 1 to 1
    18 numbers in 1-18 or 19-36 box: 1 to 1
    12 numbers at the end of a column or in the 1st 12, 2nd 12, or 3rd 12 box: 2 to 1
    6 numbers on the line dividing field from outside bet: 5 to 1
    5 numbers on the line dividing 0-00 from 1, 2 and 3: 6 to 1
    4 numbers on crossroad where lines of four numbers meet: 8 to 1
    3 numbers on the line dividing field from outside bet of the three numbers: 11 to 1
    2 numbers (or 0 & 00) any line separating two numbers: 17 to 1
    1 number directly on the number: 35 to 1

    Must be 21 or older. For help with problem gambling call 877.8.HOPENY or text HOPENY (467369).

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